Sunday, February 28, 2010

Sontarans Part 3



Finished my 1st pass at painting the converted Sontarans.



Not sure if they're done or if I want to do something more to give them more definition & shading.



Scroll down to my prior Sontaran posts below to see what they're supposed to look like.

Thursday, February 25, 2010

The Pledge Feb 25

Bought 8 modern infantry from
Dadi & Piombo
for my Doctor Who UNIT forces. I got 1 pack of French & 1 pack of Italians to be combined to make a heavy support squad.

12 25mm figures * 1.5 = 18 figures

Total figures to "finish": 56 + 18 = 74

Wednesday, February 17, 2010

Sontarans Part 2

Did the helmets, & included the chest detailing on a few of the figures. I decided against trying to do any additional detailing on the helmets like the crest since it would probably be pretty involved & tough to get to look right.

Now just need to finish the small pistol like weapons off & replace them with the Sontaran's rod weapon. Then they'll be ready for painting. Not sure if I'll try to do the light blue uniform color as shown in the prior post, or if I'll use the more classic dark grey/black color.

Tuesday, February 16, 2010

Sontarans Part 1

Got some of the Starguard Heavy Power Armor from Leading Edge Games' Living Steel line as part of an ebay auction.
I intend to try to convert them into Sontaran Troopers for Doctor Who.





Here are the figures after I've ground off all the straps, belts & pouches, & modified the guns a little. Since I ended up grinding away a good portion of some of the figures' legs, I added some putty to make them not look quite so spindly.

Next I'll build up their helmets with more putty to get the dome like shape of the Sontarans, & for those that I've ground off all chest detailing (like the 1st in the top row) I may try to put another layer of putty down to re-engrave new detail to match the rest.

Tuesday, February 2, 2010

The Pledge Feb.1

Bought 10 25mm Dixon French Dahomey Marines * 1.5 = 15

Total so far: 41 + 15 =56

Wednesday, January 20, 2010

The Pledge

Taking TMP's Pledge, trying to clear out unfinished lead (painting myself, paying to have them painted, or selling/trading off). Will reduce my pile 1.5 figures more than I buy this year. & using 25mm as the unit of measure, all figures will be converted into that scale (e.g. 4 6mm figures will = 1 25mm).

So far I've bought:

90 6mm Battletech Infantry figures = 22 25mm figures * 1.5 = 33 figures that I now have to get out of my raw lead pile by the end of the year

5 15mm monsters * 1.5 = 5

2 25mm (clown & messanger monkey) figures * 1.5 = 3 figures

Total raw lead to be reduced= 41 figures

Saturday, November 17, 2007

Northern California Pulp Project - Introduction

Horowitz Fong , Baron von Hauser (both from Artizan Designs), Dr Arthur Heller & The Scorpion (both Indy Heroclix)

Some friends & I were talking about Pulp wargaming & how we were all becoming intereseted in trying it. But, we each had a different set of rules we wanted to try. So we decided to try to run a series of loosely connected games, with each person running a game using their rules set. Each subsequent GM would pick & choose what he wanted from the prior game as a starting point for his own game. I volunteered to be 1st & use the We Could Be Heroes (WCBH) set of generic skirmish rules by Task Force Productions. I had read a scenario for it in Wargames Journal & it had a strong role playing aspect that I felt was important in a pulp game.

I also felt suspense & the build-up of action was key to a pulp story. Therefore, I didn't want just a stand-alone big showdown game. So I searched around for a way to build a storyline throughout the gameplay. I was really stumped until I realized I was basically wanting it to feel like a movie serial from the 1930s. The tabletop game

Artizan Gangsters & Walmart $1 Wooden Truck

would be equivalent to the big showdown/climax of each serial episode. Any of the plot development between games would be condensed down into a short blurb by me, explaining what the players had learned about the situation. This way, I could have the serial feel of building a story, but still focus on the wargames, which was the point of the excercise.

I planned an intro game where the players stumble onto what they think is a regular warehouse robbery. After the robbery is over, they find some information indicating there's a much bigger scheme going on. As they're researching this new info, the 2nd game occurs with the bad guys attacking the Heroes' lair to get the information

Mad Scientist (old GW fig), Monkey sidekick (from Leading Edge Lawnmower Man set), Mister E & Dr Arthur Heller (both Indy Heroclix)

back, which is vital to their nefarious scheme. The 3rd & final game is the big showdown at the Evil Mastermind's lair, with the Heroes rushing to stop the Mastermind before he completes his plans. All 3 mini-games were planned to be run as a single convention game, so I figured the 3 games would need to be no longer than a hour each, to fit into a standard 6 hour convention game slot.

Of course, battleplans don't survive 1st contact with the enemy, & this was no different. I found that the WCBH wouldn't work in its original format for a hero-heavy game like I'd planned. The "good" forces were going to be 4 Heroes & the "bad" forces were going to be gangs of lower level thugs. I had also planned to have the players not only play the good guys, but have some of the players play the bad guys too. Unfortunately, a Hero-classed figure in WCBH so over-powered the thug types, that having 4 Heroes would have made it no fun for the bad guy players. I ended up cutting the Hero abilities in about half & that seemed to mostly mitigate the problem.